Video

Camera move

A camera move is how the virtual camera travels during a clip — pan, push-in, tracking, orbit, crane, dolly zoom. In AI video it is prompted, not rigged, and it shapes the feel of a shot more than the subject does.

The classic vocabulary carries over: a pan rotates in place, a push-in moves toward the subject, a tracking shot follows, an orbit circles, a crane rises or descends, a dolly zoom moves while zooming the opposite way so the background stretches. Handheld adds documentary shake; POV puts the viewer in the subject's eyes.

Engines follow one clear move per clip reliably; stacking two in five seconds reads as an error.

On eroq

Seventeen moves are one-click chips in the composer, from Static to Snorricam, and written directions in the prompt are detected too. They cumulate with lens, aperture and lighting from the director's rack.

Questions

Which camera moves work best in AI video?

Slow, single moves — pan, push-in, orbit, tracking — render cleanly on every engine. Fast moves (whip pan, FPV) suit the next-gen engines.