Use case
Concept art
Concept art is iteration at volume with consistency where it matters. Image Art explores media and moods four renders at a time; Image Anime nails stylized looks; Image One grounds a design in realism. Characters keep a hero's face through a hundred variations; Elements keep a location the same across the team. All 10 credits a render, all in the API.
50 free credits · no card · adults only, by policy
The loop
- →Thumbnails: Image Art, batch 4, a medium and palette per prompt — twenty directions for 200 credits.
- →Hero design: a Character with references; variations hold the face while wardrobe and setting change.
- →Environments: Elements for recurring locations, @mentioned in every prompt.
- →Animatics: Animate the keepers into 5-second clips for a pitch.
For the studio pipeline
Workspaces share a wallet with seats for the team; the API renders from your own tools; the Adobe panel drops renders into After Effects for the animatic. Outputs are yours; nothing is retained beyond your library.
Starting points
Every tile opens the studio with the prompt already written.
Frequently asked questions
Can I keep a character design consistent across concept art?
Yes — save them as a Character with references and @mention them; the face holds while the rest varies.
Who owns the output?
You do. Renders are saved to your private library and used under your own terms.
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