Use case

Concept art

Concept art is iteration at volume with consistency where it matters. Image Art explores media and moods four renders at a time; Image Anime nails stylized looks; Image One grounds a design in realism. Characters keep a hero's face through a hundred variations; Elements keep a location the same across the team. All 10 credits a render, all in the API.

50 free credits · no card · adults only, by policy

The loop

  • Thumbnails: Image Art, batch 4, a medium and palette per prompt — twenty directions for 200 credits.
  • Hero design: a Character with references; variations hold the face while wardrobe and setting change.
  • Environments: Elements for recurring locations, @mentioned in every prompt.
  • Animatics: Animate the keepers into 5-second clips for a pitch.

For the studio pipeline

Workspaces share a wallet with seats for the team; the API renders from your own tools; the Adobe panel drops renders into After Effects for the animatic. Outputs are yours; nothing is retained beyond your library.

Starting points

Every tile opens the studio with the prompt already written.

Frequently asked questions

Can I keep a character design consistent across concept art?

Yes — save them as a Character with references and @mention them; the face holds while the rest varies.

Who owns the output?

You do. Renders are saved to your private library and used under your own terms.

Keep exploring