blog/product·Sep 6, 2026·5 min·by the eroq team

eroq panel for Premiere Pro and After Effects — generate, then import

One CEP extension for Premiere Pro and After Effects. Render video, images and speech with eroq and import them into the open project. Install steps and limits.


Editors do not want another browser tab. They want the b-roll insert, the placeholder still and the scratch voice-over to show up in the project bin, named sensibly, without a downloads folder in between. The eroq panel for Premiere Pro and After Effects does that one thing: describe what you need, pick an engine, render, and the file is imported into the open project.

This note covers what the panel does, the generate-to-import loop, why one extension serves both apps, how to install it while it is unsigned, and where it still falls short.

What the panel does

The panel is a plain client of the same /v1 API the studio uses — same models, same credit prices, same wallet. Three tabs:

  • Video — prompt, engine, duration, aspect ratio. Render, poll, download, import.
  • Image — prompt, model, render, import. Handy for temp frames, title backgrounds and mood boards inside the project.
  • Speech — text, a voice from the roster or one of your clones, MP3, import. Scratch narration in thirty seconds instead of a recording session.

Sign in with an API key from the developers dashboard; the credits meter lives in the panel header. Every render is also saved under ~/Documents/eroq/ (the path is shown in the footer) with an "Import again" button per file, so a clip you deleted from the project is one click away. And like everything rendered through the API, it lands in your Library with its recipe.

The loop, with a real example

Say the cut needs an atmospheric insert between two interview segments: rain on a window at night, about five seconds, wide. Paste this into the Video tab:

Handheld close-up of rain hitting a café window at night, neon sign reflections
bleeding red and cyan across the wet glass, shallow focus, slow drift left, a
blurred figure passing outside, moody and patient, 35mm film grain, natural
street light.

Then:

  1. Engine. Motion One works on any account (100 credits for 5 s, 180 for 10 s). The engine cards show availability and plan gates the same way the studio does — a premium engine you have not unlocked is visible, labeled, and not clickable.
  2. Duration pill. 5 s. Aspect. 16:9 to match the sequence.
  3. Render. The panel polls the job, downloads the MP4 to ~/Documents/eroq/, and imports it — into the project bin in Premiere, into the project panel in After Effects.
  4. Drag it onto the timeline. Done.

For the voice-over, switch to Speech, pick Orion for a low, calm read (or Aria for a warmer one), type the line with the punctuation you want performed, and import. Voice One costs 3 credits per 100 characters, so a full minute of narration is pocket change next to the clip.

One extension for both apps

There is one codebase, not two. After Effects has no UXP panel support and Premiere's UXP surface is still partial — as of September 2026, verify the current state on Adobe's site — while CEP 9 and later runs identically in Premiere Pro 13+ and After Effects 16+. So the panel is a CEP extension, and the same folder loads in both hosts.

API traffic goes through CEP's Node integration rather than the panel's browser context, which sidesteps the CORS sandbox; nothing to configure on your side. Importing is a small piece of ExtendScript that calls Premiere's file import or builds an After Effects import, depending on which host is running.

Install in developer mode

The panel is currently distributed unsigned, so the host has to be told to load unsigned extensions. That is one flag, called PlayerDebugMode.

macOS — repeat for the CSXS versions your apps use (9 through 12):

defaults write com.adobe.CSXS.11 PlayerDebugMode 1
defaults write com.adobe.CSXS.12 PlayerDebugMode 1

Windows: in the registry, under HKEY_CURRENT_USER\Software\Adobe\CSXS.11, add a string value PlayerDebugMode set to 1 (again, per CSXS version).

Then put the extension folder where CEP looks:

ln -s /path/to/eroq-panel ~/Library/Application\ Support/Adobe/CEP/extensions/eroq   # macOS, per user

On Windows the folder is %APPDATA%\Adobe\CEP\extensions\eroq. Restart the app, then open Window, Extensions, eroq. Paste your API key and you are in.

Current limitations

An honest list, because an editor's time is expensive:

  • Unsigned. Until the extension is packaged and signed, developer mode is the only way in. A signed package is the plan; the panel itself is ready.
  • Early. It has had far fewer hours in real edit suites than the studio has had in browsers. Expect rough edges and tell us about them.
  • Plan rules apply inside the panel. Free accounts get clips up to 10 seconds; Hobby 15, Creator 20, Studio and above 30. Premium engines (Seedance, Kling, Hailuo, Veo) need the plan that unlocks them and are SFW only, moderated upstream; Motion One is the uncensored engine. See the pricing page.
  • No timeline awareness. The panel does not read your sequence settings; you pick the aspect ratio and duration yourself.
  • Whole files only. The clip downloads in full before import — no streaming preview — and a render takes one to five minutes, like everywhere else.
  • No Film mode. Multi-scene storyboards live in the studio's Film mode; the panel renders one clip at a time.

Failed renders refund themselves, and a prompt outside the acceptable-use policy returns an error and is never charged — the panel shows the message instead of a spinner that never ends.

FAQ

Does the panel need a subscription?

No. It needs an API key and credits. New accounts get 50 free credits; packs and plans are on the pricing page. Plans matter only if you want premium engines or clips longer than 10 seconds.

Where do the files go?

~/Documents/eroq/ on disk, the open project's bin or project panel after import, and your eroq Library online.

Will it be available as a signed install?

That is the intent. Until then, PlayerDebugMode and a symlink take about two minutes.

Want the b-roll without the browser tab? Get an API key and drop the panel into CEP.

Tagsadobepremiere-proafter-effectspluginvideo

Make this with the models behind the post — start with 50 free credits , or browse every engine and its price .