blog/tutorials·Sep 9, 2026·6 min·by the eroq team
AI profile pictures and avatars — one face across a whole set
Render avatars and profile pictures that hold one face across a set — square format, the three image models, references, Characters, and the policy line.
An avatar is a portrait with two unusual requirements. It gets displayed at about the size of a fingernail, and it has to be the same person tomorrow. Neither of those is a prompt-writing problem exactly — they are settings problems, and both have a clean answer in the Image studio.
Square, every time
Set the format to 1:1 before anything else. It renders at 1024 × 1024, and it is the only format that nobody downstream will crop, because every platform that shows a profile picture shows it in a square or a circle inscribed in one.
Render a 3:4 portrait for an avatar and something else decides which part of it you get — usually by taking the center, which is somewhere around the collarbone. Render the square yourself and the composition is yours. If you also want a banner or a cover from the same session, render that separately at 16:9 rather than crop it out of the portrait, because a native frame is composed for its shape and a trimmed one never is.
Frame for the circle, not for the wall
Most platforms mask the square into a circle, which eats the corners. So:
- Crop in tight. Head and shoulders, the chin around a third of the way up. A three-quarter body shot becomes an unrecognizable smudge at display size.
- Keep the head off dead center. Slightly high in the frame reads as confident; dead center reads as a passport photo.
- Leave the corners quiet. Whatever lives in them is going to be cut, so put nothing there you would miss.
- One value break. A light face on a dark ground or the reverse. Detail is lost at small sizes; contrast is not.
Backgrounds should be plain on purpose. A seamless studio wall, a soft gradient, an out-of-focus interior. Anything busier competes with the face and loses at 32 pixels.
Which of the three models
All three cost 10 credits an image and all three take references, negative prompts and CFG, so there is no budget argument — only a finish argument.
- Image One — photoreal. Use it when the avatar should read as a photograph of someone: professional profiles, a host face for a channel, a realistic cast for a product.
- Image Anime — anime, manga and illustration. The right pick for community avatars, stream identities and any cast where a consistent line style is the brand. It also tolerates a compact comma-separated prompt better than the other two.
- Image Art — painterly and prose-faithful. Use it for a stylized portrait that should look painted rather than drawn or shot, and write it a real paragraph, because following long descriptive prompts is what it was picked for.
If you are genuinely unsure, run the same subject on two of them for 20 credits and stop guessing. The full comparison is in Image One vs Image Anime vs Image Art.
Holding one face across a set
Here is the part that matters if you need more than a single picture — a cast for an app, a team page, a set of variants for different platforms.
A reference photo is the direct route. Attach one and the render starts from that picture instead of inventing a new person. Use a clean, front-lit, sharp source with the face filling the frame. Note that attaching exactly one reference puts the render into edit mode, where the source image also decides the frame — so start from a square reference when you want a square result.
A Character is the durable route. Save a name, a persona and reference photos once in Characters, then @mention that character in any prompt afterwards. The same face is then available across every image you render, and across clips too, since a Character can be animated through image-to-video and can carry a voice. For a cast of twelve, this is the difference between a project and a filing problem.
What breaks a face: a different model mid-set, a heavily stylized prompt fighting a photoreal reference, and describing the person again in words when the reference is already doing that job. There is more on that failure mode in best AI image generator for consistent characters.
A prompt to start from
Write it as a photographer's note: framing, then lens, then light, then a two-word mood. Batch four takes at the same settings and pick, rather than re-rolling one at a time.
Head-and-shoulders portrait of a woman in her thirties with short dark curls and a small scar through one eyebrow, square crop, head slightly high in frame, 85mm lens at f/2, soft window light from camera left with a gentle fill, plain warm gray background, direct unsmiling gaze, calm and unbothered.
For an illustrated avatar on Image Anime, the same subject compresses into tags: portrait, woman, short dark curls, scar through eyebrow, three-quarter view, clean line art, soft cel shading, muted palette, plain background, calm expression. Both are 10 credits. More formulas for portraits live in character portrait prompt formulas.
Keep a short negative prompt and reuse it across the set — extra fingers, deformed hands, text, watermark, logo, cluttered background — rather than growing a new one per render.
What you may not render
One rule, stated plainly, because avatars are exactly where people push on it: no real identifiable people without consent. No likenesses of celebrities, no impersonation, no photo of somebody you know turned into a profile picture for an account that is not theirs. This is enforced at the account level, and it is in the acceptable use policy in writing.
Everything else that eroq allows still applies: adult, fictional characters, mature work within policy, adults only. Invented people are unrestricted in this sense — build a whole cast, give each one a face, and keep them consistent.
Worth knowing what avatars are not here, too: there is no talking avatar and no lip-sync anywhere in the product. An image can be animated into a short clip through image-to-video, and a Character can carry a voice for narration, but the mouth will not be synced to the words. Plan the deliverable around that rather than around a demo you saw somewhere else.
FAQ
What size are AI profile pictures on eroq?
Square renders come out at 1024 × 1024 on all three image models, which is comfortably above what any platform shows a profile picture at. There is no upscaler, so pick 1:1 at generation time instead of cropping a larger portrait afterwards.
How do I keep the same avatar face across several pictures?
Attach the same reference photo to every render, or better, save the person as a Character with reference photos and @mention them in each prompt. The Character route also carries the face into clips through image-to-video, so one definition covers a whole set.
Can I make an avatar of myself?
Yes, with your own photos as references, because consent is yours to give. What is prohibited is generating real identifiable people who have not consented, which rules out celebrities and anyone else's likeness.
Can the avatar talk?
No. There is no lip-sync and no talking-avatar feature on eroq. You can animate a portrait into a short clip with image-to-video and generate narration separately in the voice studio, but the mouth movement will not match the speech.
Set the format to square, attach one clean reference, batch four — open the Image studio.
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