# Camera controls

> Direct AI video like a camera operator: 17 camera moves (pan, push-in, tracking, orbit, dolly zoom, crane, FPV drone, POV…), six lenses, three apertures and seven lighting setups, folded into every prompt.

A prompt says what happens; the camera says how it feels. eroq's composer carries 17 camera moves as one-click chips — from a locked-off static frame to a snorricam rig — plus lens character, aperture and lighting from the director's rack. They cumulate with your prompt server-side, in the register each engine understands.

## The moves

- Everyday: Static, Slow pan, Push-in, Tracking, Orbit, Handheld, Close-up, Wide.
- Cinephile rack: Pull-back, Dolly zoom, Crane up, Crane down, Whip pan, FPV drone, Aerial pull-back, POV, Snorricam.
- Written directions work too — "wide shot" or "dolly in" inside the prompt is detected and applied.

## Lens, aperture, light

Lenses: clean sharp, anamorphic, vintage anamorphic, soft portrait, macro, fisheye. Apertures: f/1.4 wide open, f/4, f/11 deep focus. Lighting: silhouette, practicals, window light, overhead fall, contre-jour, soft cross, neon glow. A soft-portrait lens at f/1.4 with a slow push-in is the intimate close-up; an anamorphic lens with a crane up and contre-jour is the trailer shot.

## Pairing moves with engines

Slow moves (pan, push-in, orbit) render cleanly everywhere. Fast moves (whip pan, FPV, chaotic tempo) are best on Hailuo and Seedance. Handheld suits Kling's human motion and the UGC ad template. Keep one move per clip: stacking two in five seconds reads as a mistake.

## Starting points

- **Dolly zoom on the doorway** — A man standing frozen in a hotel corridor doorway, dolly zoom vertigo effect as the corridor stretches behind him, tense tempo, overhead fall lighting
- **FPV through the market** — FPV drone flight weaving fast through a night market, lanterns whipping past, steam and neon, chaotic energy
- **Crane up over the field** — A child running through a wheat field at golden hour, crane shot rising above the scene until the farmhouse appears, calm tempo, contre-jour

## FAQ

### Can I control the camera in AI video?

On eroq, yes: 17 named camera moves, six lenses, three apertures and seven lighting setups are one-click chips folded into the prompt, and written directions in the prompt are detected as well.

### Do all engines understand camera moves?

All of them take the move as part of the prompt; the next-gen engines (Seedance, Kling, Hailuo, Veo) follow complex moves like dolly zoom and FPV most faithfully.

### What is the difference between a push-in and a dolly zoom?

A push-in moves the camera toward the subject. A dolly zoom moves in while zooming out (or the reverse), so the subject stays the same size while the background stretches — the vertigo effect.

## Related

- https://eroq.ai/glossary/camera-move — Glossary: camera move
- https://eroq.ai/glossary/director-rack — The director's rack
- https://eroq.ai/tools/text-to-video — Text to video
- https://eroq.ai/blog/ai-video-camera-moves-guide — The 17 moves, explained

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This page as HTML: https://eroq.ai/tools/camera-controls · Studio: https://eroq.ai/studio · Docs: https://eroq.ai/docs · Machine index: https://eroq.ai/llms.txt
