# Camera move

> A camera move is how the virtual camera travels during a clip — pan, push-in, tracking, orbit, crane, dolly zoom. In AI video it is prompted, not rigged, and it shapes the feel of a shot more than the subject does.

The classic vocabulary carries over: a pan rotates in place, a push-in moves toward the subject, a tracking shot follows, an orbit circles, a crane rises or descends, a dolly zoom moves while zooming the opposite way so the background stretches. Handheld adds documentary shake; POV puts the viewer in the subject's eyes.

Engines follow one clear move per clip reliably; stacking two in five seconds reads as an error.

## On eroq

Seventeen moves are one-click chips in the composer, from Static to Snorricam, and written directions in the prompt are detected too. They cumulate with lens, aperture and lighting from the director's rack.

## FAQ

### Which camera moves work best in AI video?

Slow, single moves — pan, push-in, orbit, tracking — render cleanly on every engine. Fast moves (whip pan, FPV) suit the next-gen engines.

## Related

- https://eroq.ai/tools/camera-controls — Camera controls
- https://eroq.ai/glossary/dolly-zoom — Dolly zoom
- https://eroq.ai/glossary/director-rack — Director's rack

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This page as HTML: https://eroq.ai/glossary/camera-move · Studio: https://eroq.ai/studio · Docs: https://eroq.ai/docs · Machine index: https://eroq.ai/llms.txt
